Enrollment Ends Mar 28!

Days
Hr
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Game Design without Coding: BuildBox

This course provides an in-depth understanding of game design principles and hands-on experience using Buildbox, a no-code game development platform. You will learn how to create engaging game mechanics, design levels, and optimize user experience without needing any programming skills. Through hands-on projects, you will build a fully functional game prototype.

Details

Duration: 12 Weeks

Level: Beginner to Intermediate

Format: Live video lessons, downloadable worksheets, interactive Q&A, final project

Course Start Date:

12 October 2025 – Sunday (Every Sunday for 12 Weeks)

Course Time (2 Hours): 

12 PM PT | 3 PM EST | 9 PM CET

About the course

This course provides an in-depth understanding of game design principles and hands-on experience using Buildbox, a no-code game development platform. You will learn how to create engaging game mechanics, design levels, and optimize user experience without needing any programming skills. Through hands-on projects, you will build a fully functional game prototype.

Key Points

In this course, you will:

  • Learn the fundamentals of game design and development.
  • Understand Buildbox’s interface and tools.
  • Design and prototype interactive and engaging game levels.
  • Implement best practices for UI, UX, and monetization strategies.
  • Develop a final project showcasing a complete game design.

Required Materials

  • A computer with internet access
  • Buildbox software (Free or Pro version)
  • Basic understanding of game mechanics (recommended but not required)
  • Willingness to engage in hands-on exercises

Course Lessons

 Topics:

  • Fundamentals of Game Design
  • Introduction to Buildbox’s Interface
  • Exploring Different Game Types and Genres

Practical Activity:

  • Creating a simple interactive game scene in Buildbox

 Topics:

  • Core Gameplay Mechanics
  • Player Controls and Movement
  • Collision and Physics Settings

     

 Practical Activity:

  • Designing and testing player controls for a basic game

Topics:

  • Designing Engaging Levels
  • Implementing Checkpoints and Rewards
  • Adjusting Difficulty and Player Engagement

     

 Practical Activity:

  • Creating a multi-level game environment

Topics:

  • Creating Menus and HUDs
  • Enhancing User Experience with Animations
  • Monetization Strategies (Ads, In-App Purchases)

     

 Practical Activity:

  • Designing a user-friendly start menu and in-game UI

 Topics:

  • Optimizing Performance for Different Devices
  • Exporting and Publishing Your Game
  • Marketing Strategies for Indie Game Developers

     

 Practical Activity:

  • Preparing the game for publishing on mobile and desktop platforms

 Topics:

  • Bringing Everything Together
  • Testing and Iterating Game Design
  • Final Project Showcase

 Final Project:

  • Design and present a complete game prototype for review

Additional Resources

  • Bonus Materials: Game Design Checklists and Best Practices
  • Community Access: Private group for peer feedback and networking
Monthly $75

Instructors

Picture of Ali Karatay

Ali Karatay

Ali Karatay, an artist with 20+ years of experience in visual arts, a Ph.D. in Islamic Arts, and a traditional icazet (calligraphy masery certification), will be teaching alongside master calligrapher (hattat) Yusuf Zakir.

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